Hutt Hunt – Getting Some Tail Mission Logs
How did it start you ask?
(Module Story Arc) Krada the Hutt (Krada Besilic Anoron) was elevated from Kajidic (clan head) to the Hutt Council with his early work in the Tammuz-An system. He quickly rose in power with his plans for Tammuz-An and was directing Hutt Council plans (whether really head or not I don’t know as I am not sure how that works exactly – but he was running the show). His plans involved taking Tammuz-An away from them and returning it to Hutt control. Our intervention into Tammuz-An pissed off this Hutt and a few others working in the area with newfound power.
(Gencon 2018) This operation continued to come to a head with evidence that the people of Tammuz-An were going to be enslaved by the Hutts once more. Krada working with other Hutts and having the Mountain (powerful Dark Side Force user) as some of his offensive power continued to move into Tammuz-An. Taking this system and delivering to the Hutts was the crown jewel of his plan. This was his ticket to the top and was a symbol of his power and authority. So, we knew we had to step in and stop him right away. The Crucible Rebellion developed several plans on multiple Tammuz-An planets that would rip control away from Krada and the Hutts.
- A table of Force Users went after the Mountain and learned that ‘he’ was ‘they’ and defeated them.
- One table infiltrated a powerful Hutt prison to rescue some Rebel and high-value targets. This ended up enraging the Hutt running the prison.
- One table had to blow up the orbital station before the defensive shield was up that would trap us all.
Eventually, we succeeded, but this drew a huge target on our back. Krada used this campaign as his rise to power on the Hutt Council, and it won him the seat at the head of the Council. Then we came in and took away his new shiny toy, and in a very public affront rained all over his party. His epic plan lay waste due to our intervention, and it was a personal affront to him. We publicly embarrassed him, and he wanted revenge for this personal attack on his operation and power base.
(Gamer Conclave 2018) In retribution for our intervention and destruction of Krada’s grand plan that was going to cement his legend, he and/or his operatives set up a plan to capture the Crucible Sector flagship, The Freedom. When the fleet jumped to hyperspace as a group, The Freedom stayed behind. It seemed to be sabotage. It turns out that the SpecForce Operations Leader, Lem Salizar’s top aide along with Fleet Operations Head, Admiral Velasquez’s top aide sabotaged the ship to knock out all power. They also stole every mission briefing/debriefing and operations file. They had a complete list of names, ships, aliases of all of the Crucible Cell operatives. They had fled before this encounter.
The trap was hundreds of boarding craft laden with slaves in explosive collars being driven by slavers. To breach a door, they would order a slave up to the door, shoot them, and then the collar would explode. The slaves were told that if they successfully captured the ship that their families would not be killed, so they were motivated to attack. Unbeknownst to them if they did not capture the ship or when a timer expired all of the slave collars were set to detonate. Thankfully, we were able to remove 20 of these collars, before time ran out and the rest of the 842 slaves present died when their collars all blew.
(Wolfcon 2018) With information from the Rebellion files the slavers attempted to raid a Rebel prison. They were driving 800 slaves towards the prison with modified collars. It was unclear if this was to hurt the Rebellion, free the prisoners, or test their new collars. In the end, we hindered them enough that they were not getting close enough to the prison. When they detonated the collars, it sent an explosive wave (collars exploding from back to front) forward with minimal damage to the wall, but if they could have gotten closer then it would have been a different story. In the aftermath of the attempt to evacuate the prisoners and Rebels it was learned that Rockland Hawk was among the escaped prisoners. There is a rumor that perhaps his incarceration was an attempt to allow him to eventually escape and embed himself as a spy within the Hutts, but you will have to make the call on that. Hopefully, he stays out of the line of fire, or he could still be a casualty of war no matter his intentions. And without some actionable intel soon, I would suspect that he is really working with them or against us, but again, we will wait and see.
In the end, with 1,642 slaughtered slaves, Darius ‘Slik’ Wade has vowed for a 10 to 1 retribution and has developed a Hutt Hit List with 16,420 spots for Hutts, so if you kill one be sure to get it on the list.
Wolfcon 2018 – Darius ‘Slik’ Wade (Stephen Tucker)
Interviewing the 20 rescued slaves, only 20 to survive, from the attack on The Freedom to determine where they were taken from and if I could track down their families to free them. Always keeping in mind that I need to add some names to my ever-growing Hutt Hit List (currently 16,420 because they killed 1,642 slaves).
While interviewing the 20 rescued slaves it became clear that they were taken in small groups from several planets around Hutt space. I obtained general locations of these planets through interviewing and reviewing timelines as well as data analysis. The groups had some interesting personality traits that separated the groups by an ‘almost’ ethnic diversity.
- Jewish (4): Religious leader and elder from agricultural planet off Northeast corner of Hutt Space. They were taken during harvest of planet. They did not know the race of their attackers, but they were not Human as far as they could tell. The congregation was celebrating the harvest when they were taken 1.5 months ago
o Astronomy; L: 2
- German (4): A group born and bred into slavery. They were looking to purchase their families’ freedom by this job. This group is various ages from 18 to 30’s. Homgul is big for a Human. Hei is in his 30’s and is their leader. His crew has been traded and moved around their entire lives. Depth of knowledge here.
o 2 Locations Known; L: 8 and 10
- Russian (3): They do not trust anyone. Only here because of no other options. They are sure their families have been killed or are being tortured to death. Not grateful for the rescue. They do not have much additional information. They believe not being saved would have been a better fate.
o L: 6
- Italian (2): Mario and Luigi here did not have much useful information to add {red herring}. Yes, they are plumbers and yes, they have overalls.
- Japanese (2): These beings have been dishonored and do not deserve to live, but neither do they deserve to die. The shame they must pay is as a slave and now they have been dishonored further with this betrayal (rescue). They could have earned their deaths.
o L: 12
- Scottish (1): He is ready to make a deal. He wants to help and is quick to trust. A conspiracy theorist while in this case though, he is right, a network of slavers ruled by 1.
- Country (1): Former boyfriend to Way’leen from Sparks #115. He upset Zargob the Hutt. It is likely the only thing that saved his life. Way’leen was pregnant and had a child (his child). Where is she?
o Small red moon from Sparks #115; L: 4
These interviews and piecing together where they were taken from has led to 6 missions to follow-up on with this investigation. Hopefully, completing these will clarify the situation and lead to some actionable intelligence to stop the Hutts, free the slaves, and get us one step closer to being rid of these bounties.
- Title: Deez Slaves [Dex] {complete CODcon ‘19}
Hook: This trip is going to take some smooth moving, heroes with quick blasters are needed!
- Title: See Some Slaves, Hear Some Slaves, Speaking of Slaves [Per] {complete Vernecon ’18}
Hook: Sometimes some social acumen is needed to handle problems. Do you have the skills?
- Title: Moving Slaves [Mec] {complete Vernecon ’18}
Hook: Needing heroes who are familiar with moving through various long-range terrains and various vehicles. Starfighters preferred.
- Title: Nobody Knows the Trouble… [Kno] {complete Fire & Ice ‘19}
Hook: It was once said that knowing is half the battle. Sometimes knowing is the battle itself.
- Title: Technically Slaves [Tec] {complete CODcon ’19}
Hook: These collars have changed the game, and more is needed to be known about them and where they come from.
- Title: Stretching Yourself Thin [Str]
Hook: Sometimes brute strength is what is needed - do you have what it takes?
Vernecon 2018 – Jayden Starwalker (Anthony Griesel)
Began investigation of ‘Moving Slaves’ (MEC). While heading into the planet for investigation came across some starfighter ‘uglies’ and was chased away. Confirmed location and verified presence of space defenses. No intelligence of the planet or slave operation gained.
Vernecon 2018 HJ – Darius ‘Slik’ Wade (Stephen Tucker)
Began investigation of ‘See Some Slaves, Hear Some Slaves, Speaking of Slaves’ (PER). Investigation of the area prompted search for activities in the area. With a deep slicing of ‘Dark Web’ I learned of a high-end, invitation only gambling game where they bet ‘product’ (slaves) primarily in addition to credits. They do not let professionals in this game, so I revived my persona of high stakes gambler, Leroy ‘Slim’ Jenkins, who makes money in the back rooms instead of on the tournament stage. Persona used to infiltrate powerful Hutt game during Krada investigation, but identity not registered with the Alliance (face, fingerprints, DNA, blood, urine all altered to mask identity), so not compromised.
Contacting one of the Hutts (#2 or ‘D’) from the previous high-end game I was able to get an invite and get some starting ‘product’. I learned the identity of several more ‘involved’ Hutts (#4, A, B, C), while winning the ‘product’ away from the Hutts. In the end I won all the ‘product’ 10,000 slaves and a lot of credits, but more importantly Hutt ‘B’ let slip when he lost, “F#*k, Jaha is going to have my head”. So, apparently this Hutt’s ‘product’ was intended for another powerful Hutt that we now have in our sights.
As a wrap up, the rescued ‘product’ was taken to an out of the way Rebel safeworld where they can lie low and wait for some resolution before heading off on their own (if they choose to go now, they could be recaptured and jeopardize the overall effort). They agreed to stay quiet. I did set them up with all of the credits won as a means to survive now and restitution when they do go off on their own to start a new life.
Used extra time to continue investigation of ‘Moving Slaves’ (MEC) started by Jayden. I evaded the fighter patrols with extensive sensor ranges and countermeasures. The slaves were held in underground locations where the entranceway would flood. I had to use a submersible with multiple trips to get the slaves out quickly before being detected. The last trip was difficult due to the rush that we were in to get away. Thankfully, droid piloted ships were able to take the handed off slaves quickly on earlier trips, and on the last one I had them just grab the submersible with a tractor beam to get out quick.
These slaves 750 Slaves were also taken to the Rebel safeworld to lie low. There are enough credits to keep everyone safe and comfortable with plenty to start a new life once we are done.
Fire & Ice 2019 – Darius ‘Slik’ Wade (Stephen Tucker)
Began investigation of ‘Nobody Knows the Trouble…’ (KNO). The information led to a slaver base used to store large numbers of slaves for shipment. I infiltrated the base with my ship scanning them while outside of the base’s sensor range. There were only 12 slavers at the base and the huge cages that could hold thousands of slaves were empty. Sneaking to their computer center, I checked their records and a ship left with 10,000 slaves not too long back. I checked to see if the computer was linked to the communication array and it was not, otherwise I would have left the base here and planted a virus to contact me when they had new slaves. That would allow us to rescue more later. The information in the system was limited, so I decided to question the slavers. Using Silent Strikes to capture them, I began questioning them. The questioning led to the base commander’s private computer. There was additional information on the slaver operation (apparently that last shipment was part of the ‘product’ used in the recent gambling tournament, so they have already been rescued. But I learned more about their slaving operation (ships, logistics, etc.). More importantly I also learned that this slaver commander had an extensive high-end art smuggling operation dealing exclusively with the Hutts. The potential operations may overlap in multiple areas, and if one operation does not provide us a way in, then the other could. I will be analyzing this data to determine how it can be used against the Hutts and the slavers. Also, they still have some ships out there in operation. As to the final surviving slaver (no details on the 11 that did not make it), I set him free to communicate my displeasure (I was extensively disguised) and to act as a warning to the Hutts that they are picking a fight with the wrong people. I told him to run fast and far, as when I returned to my ship, I planned to destroy the entire area. I am not sure if he made it (the information is in the ship’s sensors, but I wanted it to remain a mystery for now). The base definitely did not make it. It could be used as the site of a lake, but not much else now.
Fire & Ice 2019 – Pistol Whip (Darrell Hird)
In an effort to hamper economic trade within Hutt space Pistol Whip began attacking Nav Buoys on hyperspace lanes in Hutt space. To disguise the involvement of the Rebellion he used an untraceable ship and began attacking on the Kessel side into the main routes of Hutt space at Ulmatra on the Pabol Sleheyron run. There were 2 hyperspace buoys at the Nav point. They proved harder to destroy than anticipated. They were built tough to last in the deep space. While approaching to destroy them there was also scanning and transmission of the ship violating the buoy airspace (vacuumspace?). With enough concentrated fire these buoys were destroyed. With the warning sent out and ship traffic in the area, moved out of the area for a little while. Also, with the ship weapons taking a long time to destroy a buoy switched to an X-wing and used proton torpedoes to take them down quicker. Returned to the major hub of the Pabol Sleheyron run, Sleheyron itself. There were 4 hyperspace buoys at the Nav point. Was able to destroy 2 of them before traffic picked up and it was best to leave. With these buoys destroyed the other buoys along the route would have to space out more to cover the gaps. This increased all astrogation along this run by 10 for 2 events (1 month) and then 5 for 4 additional events (2 months). This would only be a minor inconvenience to the Hutts themselves but could impact many of the traders passing through to buy/sell. If even a few were deterred from the area for this period, the economy would be impacted. It also communicates to all the independent traders that the Hutts can be hurt perhaps they should distance themselves from them for the time being
Hyperspace Navigation Buoy
Model: Type-1
Type: Hyperspace Navigation Buoy
Scale: Starfighter
Length: 10 meters
Skill: Astrogation
, Communications 6D, Sensors 6D
Sensors:
Passive: 40/2D
Scan: 75/4D
Hyperspace Mapping: 2 systems
Hull: 5D
Shields: 1D
Description: Set as a network these buoys all communicate to their nearest in the ‘chain’ to communicate astrogation data and hazards to all of the end point nav buoys that communicate with ships to plot courses. Includes long-range broadband antenna to communicate data to other Nav buoys in the region of space (+2D to Communications to cut through interference or jamming as a Class 1 safety feature). Solar recharging panels keeps shields and systems operational indefinitely.
Security Measures:
Perimeter Warning – Any ship approaching within 75 units will receive an automated warning to steer clear of the buoy “You are approaching a Hyperspace Navigation Buoy, please alter course to avoid the area”. Scan vessel and store the data.
Perimeter No-Fly Zone – Any ship approaching within 50 units will receive an automated message “You are entering a No-Fly Zone in violation of Navigation Ordinance 2345XJ253. Local defense forces have been notified.” Scan vessel to add to data packet. Attempt a Communications roll to transmit warning to other buoys within range and send an automated distress signal with data packet scan of vessel violating perimeter.
Astrogation Difficulties:
5 Core Major Hyperspace Corridor (6 buoys per system region)
10 Rim Major Hyperspace Corridor (4 buoys per system region)
15 Moderate Hyperspace Corridor (2 buoys per system region)
20 Minor Hyperspace Corridor (1 buoy per system region)
25 Minimal Data Hyperspace Corridor (1 buoy per 2-3 system regions)
30+ Hopefully you brought the data you need with you; no buoy available (no buoys available)
CODcon 2019 – Darius ‘Slik’ Wade (Stephen Tucker)
Began investigation of ‘Technically Slaves’ (TEC). Upon arrival in system it was a good thing to drop out early maintaining distance from the target planet as there was a signal buoy (similar to hyperspace buoy) that ‘pings’ and transmits the data of any ships detected in the area. With longer range sensors I was able to maintain a wide berth but note this for other teams later. The target planet was cold, so I bundled up to protect my vest microbes.
With powerful ship sensors I was able to get through the natural interference from rock and depth of the outpost to map and avoid most of the occupants and eliminate those quietly as needed to progress. It was still pretty easy to distinguish the slave groups from base occupants. I eventually came to the production, storage, and data room for the slave collars. There were several different ones here, some older prototypes, and some that we have not encountered yet. I copied all of the data information and grabbed several examples of the collars for examination after leaving. But I was not about to leave any slaves behind. I took my time and worked stealthily through the base eliminating the slaver occupants, and then freed 550 slaves that were taken to the ‘safe planet’ after quick interview and verification that none of them were plants for the Hutts.
While heading home in hyperspace I was doing a comprehensive review of the data and the collars to get a better understanding of how to ‘beat’ or bypass them when next needed. This pushed my engineering skills to the limit, but with time, tools and a little extra help in some cases I was able to get the job done (Security Engineering 50, Armor Engineering 31, Demolitions Engineering 26 {this one scared me a little}, Communications Engineering 27). Sure, General Ascot would have been a lot of help, but I knew he was busy hunting that Expurgium spy hidden somewhere on The Stronghold, which was a more immediate threat. But I was able to get the job done.
When examining the programming data, I was coming across some strange information. It looked familiar and I could almost hear the ominous music in the background as I felt the pit in my stomach. With a deep dive into the program (Software Engineering 74) I learned that the base program was my signature. Yes, Slik’s signature. It had to be a mistake. I checked for signs of bits copied into the program to fake my signature, but it all came back to be mine. I racked my brain to think of any programs that I left floating around out there that could have been modified into this hardware and came up blank. The horror of this realization and whatever trick, lie, or deception that led to it will cost the Hutts dearly. I must find the answer and make them pay for this affront. They were only going to be killed before. Now, I need to think up something worse to do to them. Any ideas?
CODcon 2019 – Jerot (Tim Bruns), Zara (Sally Jones), Wa’Ton’Ska (Jason Youngberg), and Jaden (Anthony Griesel
Began investigation of ‘Deez Slaves’ (DEX). Jerot lead a team of Zara, Wa’Ton’Ska, and Jaden on a mission to help with the Hutt bounties. Rebel command had located a slave holding facility on a rogue moon/planetoid off the normal lanes in Hutt space, and wanted to collect all data from computers they were aware of on the facility. Further research indicated it was a harsh desert world where it only cooled down enough to come out at night. We traveled through Hutt space avoiding Nal Hutta and landed in a canyon just beyond the base and snuck towards it. As the advanced scout, I was able to spot 3 guard sets meeting and observed. Their patrol pattern appears to have had a meetup point. They then split up again, with one group of 4 heading back towards the rest of our crew. We quickly and quietly took them out, dressed in their sand gear, and went to the facility. There we systematically eliminated the guards, gathered all the computers (we didn’t hack any, just shut them down and took them to be analyzed later), and freed the slaves. As we left we torpedoed the compound. We freed 750 slaves, several of which offered to join the Rebellion as we recruited them, the rest were just happy to be relocated with identity papers.
OOC: I suspect there could have been a lot more combat if we hadn't made plans to avoid most of it. Being tailored to be run by an Infiltration Specialist likely adjusted some of that as well.
Origins 2019 – Qualen Pennik (David Stairs), Izzrik (Craig Strasen), Zanic ‘Tel (Brian Jackman), Arkansas Dave Rudebaugh (Brian Duff)
Began investigation of ‘Stretching Yourself Thin’ (STR). Landed on planet to infiltrate the slaver base from the ground. While making it through wooded region attacked by large green gorillas. Later came across Hutt slaver patrol with them using the green gorillas as mounts. After dispatching the patrol, infiltrated the base riding the green gorillas. Took the base down and rescued 700 slaves that were vetted by Slik (post) with a quick interview and verification that none of them were plants for the Hutts. They were then taken to the ‘safe planet’ to hide.
Origins 2019 – Darius ‘Slik’ Wade (Stephen Tucker)
Attacking Hutt defensive fleets in Bootana Hutta, restricted Hutt access only hyperspace route at the core of Hutt space known to have substantial defensive fleets, region of the Pabol Hutta hyperspace lane. Started at Mulaton and used capital ship mimic system to appear like a datamite warship to not incur more Rebellion retribution (until there is nothing more they can do about it). Came out short and used extensive range sensors to approach and attack. Captured a modified Hutt Yacht with turbolasers, 4 modified Action IV transports refit for combat, and 8 Skypray blastboats (all added to Rebellion fleet for our use against the Hutts and as compensation). The Hutt Yacht could be used on some future Hutt infiltration missions as needed. The remaining squadrons of fighters were all destroyed. A hyperspace buoy with doctored sensor logs of the fight was planted to ‘tell’ the story we want to keep them afraid. I was hoping to stick around to capture slave or cargo transports important to the Hutts using the route, but time grew short and I had to pack it in for the time being.
Charcon 2019 – Mission Table #1
Went after Krada the Hutt and to rescue captured Rebels. Assaulted one of Krada’s palaces on recent intel. Fought in and upon reaching the audience chamber found several dead bounty hunters and one dead Hutt. There was an individual in black with four arms wielding lightsabers that did all of the dirty work in killing this group. The individual then fled the scene. Was this Androsta? If not, then who. Was this dead Hutt really Krada? Many of us have suspicions, but the current organic samples seem to support that it was. If this was really Krada, then he was easier to take down than many of us anticipated. If this is not Krada, is it a clone, a plant, a ‘twin’, etc.? Is it possible that the Rebellion DNA sample was tampered with to trick us into this conclusion? Rescued 12 Rebels and 25 slaves. All slaves were vetted by Slik (post) with a quick interview and verification that none of them were plants for the Hutts. They were then taken to the ‘safe planet’ to hide.
Charcon 2019 – Mission Table #2
Went to rescue captured slaves at one of Krada’s palaces. Fought through barrage to land and then had to cover great distance with ground laser cannons attempting to hold us back. Some of these were ripped apart ‘by the wind’ while others just had their crews killed. When preparing to enter the palace, the door opened, and several Hutt household staff and employees had already freed a few slaves and were leaving. They did not want to stick around to join the Rebels or the fight. They asked, and we let them take one of the simple freighters here to leave. They pointed us in the direction of the rest of the slaves still imprisoned at the palace. The corridor to the cells was lined with stun mines, but they were not active. When we breached the cells, the ominous clicking sound told us what armed the stun mines (impossible to see before triggering). We started to make our way out when a Bounty Hunter blocked the far end of the corridor. Slik moved ahead to not put the rest at risk in case he could trigger the stun mines. Once exposed, a second Bounty Hunter jetpacked down the hall to attack. He was quickly dispatched. With the mines still untriggered the first Bounty Hunter was dealt with and 40 slaves were rescued. All slaves were vetted by Slik (post) with a quick interview and verification that none of them were plants for the Hutts. They were then taken to the ‘safe planet’ to hide.
Charcon 2019 – Darius ‘Slik’ Wade (Stephen Tucker)
Attacking Hutt defensive fleets in Bootana Hutta, restricted Hutt access only hyperspace route at the core of Hutt space known to have substantial defensive fleets, region of the Pabol Hutta hyperspace lane. Continued from Mulaton to Gos Hutta and used capital ship mimic system to appear like a datamite warship to not incur more Rebellion retribution (until there is nothing more they can do about it). Capital ship was pulled out of hyperspace by an asteroid/ship blockade at a narrow point of the run and entered into large scale space combat. The fewer forces last time at Mulaton apparently were due to most of the combat ships moving to this blockade. The fleet was impressive with 1 Imperial I Star Destroyer,
2 Cal Battleships, 4 Rendili StarDrive Dreadnaughts, 4 Carrack-class Light Cruisers, 8 X-Q2 System Patrol Cruisers,
10 PB950s, and 136 M3-A Scyk Hutt Starfighters (some spread out across the area and others waiting to be launched). Thankfully I came out at the edge (random chance of what would block my path). As such, only half of the ships were within range, and after a barrage of Ion Cannons, turbolasers from my ship and launched fighters only of few could return fire. A couple actually hit, but with the big nasties targeted heavy in the first barrage, they were ineffectual. Fighters batted cleanup of the starfighters and transports, as I continued targeting the capital ships. Captured the ISD, 2 Cal Battleships, 4 Dreadnaughts, and 2 X-Q2 System Patrol Cruisers (all added to Rebellion fleet for our use against the Hutts and as compensation). Most of ships have heavy modifications and customized weaponry (see stats listed on following pages as these will be listed with the fleet for the next update and not in the copy for Gencon 2019.
Gencon 2019 – Interactive Sparks #257
In an effort to put pressure and hurt on the Hutts spice collection and finds, several Rebel teams headed to Kessel. There were also Datamite issues as the Empire was using the Maw (series of black holes) to try and gain an advantage in space combat. Two of the assault ground teams liberated 350,000 slaves (140,000 and 210,000) from the mines of Kessel as the Imperials were evacuating under the assault with the Datamites. Several of the active mines were damaged or destroyed.
Gencon 2019 – Darius ‘Slik’ Wade (Stephen Tucker)
In an effort to gain more information on Hutt movement, plans, and how they are handling the loss of so many slaves, bases, and defense fleet ships, I wanted to go to a unique location known as The Continental using my secure Leroy ‘Slim’ Jenkins high-end gambler persona. I am only familiar with the one location run by the Consortium as part of their travelling Shadowport, but I understand that there are several more with one potentially in or near Hutt space. The Consortium Shadowport travels typically around Tapani space and caters to all sorts of trouble. I tailed two escaped slavers here a while back (a few will know the 2 slavers that escaped the Hutt prison transport train…unfortunately with our help – that is why I will always ask if others are or have participated in slavery now) as they were my responsibility (from Gencon 2018 Interactive mission table). While on the Shadowport I lost them when they entered an exclusive ‘club’ of sorts with custom coins known as the Continental. When they left, I followed, explained to them my mistake over accidentally letting them go, “checked” them for a pulse, and seeing none returned to this Continental on the Shadowport now in possession of their coins. It is luxury accommodations and provides all manner of distractions while allowing for a break from ‘the galactic grind’ (yes these are John Wick Continental hotel style loctions with all it entails). I knew this location could be a future benefit sometime.
Well, now is the time. I returned to the Consortium Shadowport Continental and got involved in some high-end gambling luckily with a Hutt present (designated Hutt ‘R’). With some reasonable gambling and conversation, I learned of the Continental near Hutt space. Hutt ‘R’ said he was headed that way, and I made plans to catch up with him there. With a few extra won coins, I travelled to the Hutt Continental and found that it too had all of the amenities. But it was time to get down to business.
I sought out another high-end gambling game as that is what I do. There were a few players, but the notables were Hutt ‘D’ (or #2; the one that got me into the slave auction games and known from Hutt Council game {Vernecon ’17), Hutt ‘R’ (the one from the other Continental), and a Quarren named Ray (emotionally detached sociopath – assumed assassin for hire). The gambling was back and forth for a while, but then the conversation drifted to the recent loss of slaves as they knew I won a lot of ‘product’ in the previous games. I slipped in that it is expensive feeding and caring for them all and am interested in anyone making an offer to try and draw them out. With some needling from Hutt ‘D’ I learned that Hutt ‘R’ works for this Jaha and would want to win those slaves back for him. I also learned that Hutt ‘R’ was into art and more importantly smuggling it for assumed Jaha (he most likely ran the slaver base from ‘Nobody Knows the Trouble…’ (KNO) mission). The conversation and taunts from the other Hutt led Hutt ‘R’ to make a big bet with credit and more coin than I had. He wanted to bully me down. I raised. I taunted him, ‘It is easy to read you and know what you have, I haven’t even looked at me cards and am willing to raise you, if you can match the bet. He agreed to match another 10,000 slaves against the ones I already ‘won’. Letting the lump in my throat show through worked for the con, so I checked my cards to make sure that I was not doing anything too stupid and asked the Force to guide the cards so that so many more would be free, and also so that I did not have to do anything drastic if I lost. Which prompted me to take notice of Ray when he put in credits and coin to stay in the hand along with a ‘marker’ for his services to match the extra bet. Luckily the Force was on my side and in my confidence, I allowed Hutt ‘R’ to flip the cards that spelled his loss (127 Gambling versus Ray as Body Language would not work on the sociopath and 157 Gambling for Hutt ‘R’). Hutt ‘R’ looked like he may do something drastic, but a gentle hand on Ray’s marker with a reminder that ‘I have no enemies…right’ got him to leave upset but peacefully. In the end, we have a marker for Ray that could be used to make a change at the top as needed (Jaha…), another 10,000 slaves freed and put into hiding with the rest on Tombstone, enough credits to cover expenses and care for the slaves along with future reparations for them, and more coins to return to this or other Continental locations. Another tidbit I learned as more of a warning when inquiring about making a deal with Jaha for him to get his ‘product’ back, Hutt ‘D’ said negotiations might not go well for my kind. So, I think he only deals with Humans in a slave capacity.
Gencon 2019 – Rebellion NPC Debrief (Head Judge – Brian Jackman)
To: Crucible Sector Rebel Forces and Contract Operatives
From: General Jan Dodonna
RE: Recent action
As most of you are probably aware; we have recently had our collective noses rubbed in the fact that the actions of a subset of our forces/operatives can have repercussions on us all.
With this in mind, I am providing the following brief description of a recent action - consider this communique as "Need to Know".
A trap was set up by the Imperials for the Datamites; you may be able to figure out the location - but, it is not needed for this brief.
While the Imperials and Datamites were busy distracting each other; 5 teams of your skilled compatriots slipped in the back door as it were.
Those teams rescued/freed/liberated, over 345,000 prisoners/slaves; while obtaining crucial scan data on the Datamite ships.
At this time we do not believe that any interested parties know that we were involved in this battle; however, that information will surely come to light - as it will be impossible to keep a secret to which so many are already privy.
Although this action should have an effect of the Hutt Council's financial base; their bounties are still in place.
So, stay on your guard. Do not let yourselves become complacent regarding security - for both the Rebellion's and your own personal safeties.
May the Force be with you.
Bonus Round 2019 – Setup via NPC News Report (Head Judge – Brian Jackman)
BREAKING NEWS!
{Voice over} Reports of disturbances on the Planets Nar Shada and Nal Hutta remain unconfirmed. We go now to our reporter Jessica Kastle en route to the sites. Jessica?
{The image of an attractive young human woman in businesslike attire fills the screen}
Thank you, Rick.
As you mentioned we are or were on our way to the planet Nal Hutta to follow up on the unconfirmed reports of disturbances on that planet as well as on Nar Shada; but, our pilot has just informed me that our press credentials, in an unprecedented and blatant act of censorship, have been rejected by border patrol and we have been ordered to vacate Hutt Space.
Our viewers understand that HNN assiduously verifies all information, sources, and reports prior to releasing such to the public - and that was my purpose in going into Hutt Space; to obtain the supporting information needed to release the level of report that our viewers have come to expect.
However, since our ability to get corroboration has been curtailed - I feel we are obligated to release the unconfirmed information we do have access to...
Approximately 72 hours ago; HNN began receiving reports of fires and explosions on the planets Nar Shada and Nal Hutta.
We were able, through previous sources, to obtain the following footage from a warehouse area on Nal Hutta...
{The scene shifts to 16 separate views - like from a security system. Showing several different views of a warehouse district at night; a shadowed humanoid hurries across the street in one sector just before explosions can be seen marching from warehouse to warehouse.}
Reports from Nar Shada indicate that similar explosions and fires occurred there as well.
Again, I must stress that this information is presently unconfirmed, but we do have initial reports of first-responders and civilians living around these areas requiring medical attention. Possibly related to inhaling smoke from these fires.
How many have been injured? Killed? Made homeless?
What was stored in these warehouses? Chemicals? Munitions? Medical waste?
Who is responsible for this destruction? Former slaves? Rebel terrorists? Some sort of Hutt separatist movement? Or just business rivals?
The only thing we can say for certain at this time is "We do not know."; hopefully the Hutts will soon relax their draconian crack down and allow HNN to investigate these incidents as we initially intended. I can only hope that Emperor Palpatine, a vocal and ardent supporter of this network, does not find it necessary to become personally involved in this attempt by the Hutts to curtail the public's right to know.
We will, of course, keep you all apprised of breaking news as updates become available.
Rick, back to you.
{The scene fades}
Bonus Round 2019 – 2 Seminar Mission Tables
The setup above had nothing to do with the actual missions run. Both tables were tasked with listing planets they were familiar with to be able to suitably relocate half of the slaves rescued from Kessel during the Gencon 2019 Interactive event. Each table had 175,000 to 180,000 slaves to find a new home for. The tables would list any planets they knew (Star Wars general knowledge, but mostly Sparks module knowledge) and justify their suitability for some portion of the slaves (farming, industrial, rural, urban, suitable for families, suitable for orphans, etc.). Then the gamemaster would determine what percentage would be sent to that planet. All of the 350,000 slaves rescued during the Gencon 2019 Interactive Sparks #257 were relocated to planets with opportunities commensurate with their preferences. They were also each given 200 credits (I know it does not sound like much but is a total of 70,000,000 credits). This was made possible by the theft of 7 Hutt Dreadnaughts shortly after the relocation effort (during the PI portion) sold to private, non-Imperial, non-Hutt pirate and planetary defense fleets (~10,000,000 each). They were also given basic supplies and setup with a livelihood to start a new life away from the Hutts and any type of slavery.
Bonus Round 2019 – Darius ‘Slik’ Wade (Stephen Tucker)
Traveled to Nal Hutta to check out the news report that was circulated shortly before the previous mission. I wanted to see what kind of defenses they had pulled back and set up to defend Nal Hutta and Nar Shadaa. The space lanes (even the private Hutt only lanes) were clear heading into the heart of Hutt space. I arrived in my ship made to appear as a datamite ship…just to continue to keep them on edge as I have been doing. They were pulled back with a tight perimeter of 18 Dreadnaughts and 12 Q2 Patrol Boats. But this was a lot of space to still cover and they were spread thin. So, picking a starting point, I began sweeping the perimeter. I ionized 8 of the Dreadnaughts and destroyed a ninth when a slave transport came into the system. I broke off to capture this ship and rescue the slaves. It turns out that the Hutts were so desperate for slaves that they travelled to Thalassia and when they learned that the entire planet built on slavery as an economy was still out of the slavery business (mostly due to my earlier work), they ended up taking 1,500 Thalassians as slaves. Now, even though they were former slavers, they got into this predicament and became slaves because they were out of the business. I ended up just setting them free and reminded them to stay out of the business and if they wanted to help hurt the Hutts, this would not be a problem. In the end, one of the captured Dreadnaughts was blown up (lack of tractor capability to take all of the ships). Before leaving, a datamite scouting force (a real one) showed up and began probing the Hutt defenses. They left after getting a quick look, so another big showdown could be looming. The slave transport was given to the Thalassians to now use against the Hutts with the reassurance that if they use it for slaving, I will return it to their home planet packed with explosives and with an accompanying bombardment. The 7 Dreadnaughts were all sold to private, non-Imperial, non-Hutt pirate and planetary defense fleets (~10,000,000 each) to put some credits in the pockets of the freed Kessel slaves and help them start a new life.
Imperial I Star Destroyer
Craft: Kuat Drive Yards’ Imperial I Star Destroyer
Type: Star Destroyer
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 36,810, gunners: 275, skeleton: 5,000/+20
Crew Skill: Astrogation: Hutt Space 10D, capital ship gunnery 10D, capital ship piloting 12D, capital ship shields 6D, communications 10D, sensors 10D
Passengers: 9,700(troops)
Cargo Capacity: 36,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull:
Shields: 4D
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
60 Turbolaser Batteries
Fire Arc: 20 front, 20 left, 20 right
Crew: 1 (20), 2 (40)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D
60 Ion Cannons
Fire Arc: 20 front, 15 left, 15 right, 10 back
Crew: 1 (15), 2 (45)
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
10 Tractor Beam Projectors
Fire Arc: 6 front, 2 left, 2 right
Crew: 1 (2), 4 (2), 10 (6)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starfighter Complement: 72 M3-A Scyk Hutt Starfighters
Ground/Air Complement: currently none
Other Notes: Military Grade Holotransciever, Full Nav Buoy Functionality after in a location for 24 hours.
Dreadnaughts
Craft: Rendili StarDrive’s Dreadnaught
Type: Heavy cruiser
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Dreadnaught
Crew: 16,113, gunners: 97, skeleton: 9,000/+15
Crew Skill: Astrogation 6D, capital ship gunnery 10D, capital ship piloting 9D, sensors 7D
Passengers: 3,000 (troops)
Cargo Capacity: 9,000 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 7D
Shields: 3D
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/3D
Focus: 4/3D
Weapons:
10 Turbolaser Cannons
Fire Arc: 5 left, 5 right
Crew: 1(5), 2(5)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Damage: 2D
20 Quad Turbolaser Cannons
Fire Arc: 6 front, 7 left, 7 right
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-20/40/80
Damage: 4D
10 Turbolaser Batteries
Fire Arc: 5 front, 5 back
Crew: 1(2), 2(4), 3(4)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-10/30/60
Damage: 7D
Starfighter Complement: 1 squadron (12) M3-A Scyk Hutt Starfighters
X-Q2 System Patrol Cruisers
Craft: Loronar Regulator X-Q2 System Patrol Cruiser
Type: Inter-system patrol/customs cruiser
Scale: Capital
Length: 150 meters
Skill: Capital ship piloting: X-Q2
Crew: 9, gunners: 5, skeleton: 5/+15
Crew Skill: Capital ship gunnery 9D, capital ship piloting
, capital ship shields 5D, Sensors
Passengers: 15
Cargo Capacity: 500 metric tons
Consumables: 3 months
Cost: Not available for sale
Maneuverability: 2D+2
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 2D+2
Sensors:
Passive: 40/1D
Scan: 80/2D
Search: 100/3D
Focus: 5/4D
Weapons:
5 Laser Cannons
Fire Arc: 1 front, 1 left, 1 right, 1 back, 1 turret
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
NOTE: These are towed by the Cal Battleships when the fleet moves through Hyperspace.
Cal Battleships
Craft: Kumauri Cal-class Battleship
Type: Cal-class Battleship
Scale: Capital
Length: 3,000 meters
Skill: Archaic starship piloting: Cal-class
Crew: 6,450, gunners: 230, skeleton 3,225/+10
Crew Skill: Archaic starship piloting 6D, astrogation 6D, capital ship gunnery 10D, capital ship gunnery: mass driver 11D, starship gunnery 9D, capital ship shields 3D+2, sensors 10D
Passengers: 4,000 (troops)
Cargo Capacity: 3,000 metric tons
Consumables: 1 year
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Space: 5
Hull: 5D
Shields: 3D
Sensors:
Passive: 50/1D
Scan: 100/3D
Search: 200/4D
Focus: 6/4D+2
Weapons:
Mass Driver
Fire Arc: Front
Crew: 10
Skill: Capital ship gunnery: mass driver
Fire Control: 1D
Space Range: 2-15/45/90
Damage:
Connor Net
Fire Arc: Front
Crew: 4
Skill: Capital ship gunnery
Space Range: 6/30/60
Blast Radius: Net is 300 meters in diameter
Damage: 10D (ionization)
Game Notes: To successfully activate the Conner net requires a Difficult capital ship gunnery roll. All ships (or other targets) touched by the net suffer a +5D penalty when using any electrical systems (including drive, weapons, sensors and ship-integrated communications systems). Any unprotected person who touches a charged Conner net suffers 10D damage every round they are in contact with the mesh.
6 Pulse-Wave Cannons
Fire Arc: 1 front, 2 left, 2 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-12/42/72
Atmosphere Range: 25-450/900/1.2 km
Damage: 5D
6 Short-range Concussion-sphere Launchers
Fire Arc: 1 front, 2 left, 2 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-12/24/36
Blast Radius: 6/12/24
Damage: 7D/5D/2D
6 Concussion Missile Tubes
Fire Arc: 1 front, 2 left, 2 right, 1 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 6/18/42
Atmosphere Range: 50-600/1.8km/4.2km
Damage: 9D
6 Proton Torpedo Tubes
Fire Arc: 1 front, 2 left, 2 right, 1 back
Crew: 4
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-12/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
26 Heavy Blaster Cannons
Fire Arc: 4 front, 9 left, 9 right, 4 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-12/42/72
Atmosphere Range: 25-450/900/1.2 km
Damage: 5D
30 Laser Cannons
Fire Arc: 6 front, 10 left, 10 right, 4 back
Crew: 1
Skill: Starship gunnery
Scale: Starfighter
Fire Control: 2D
Space Range: 1-3/10/20
Atmosphere Range: 100-300/1/2 km
Damage: 2D
6 Tractor Beam Projectors
Fire Arc: 2 front, 1 left, 1 right, 2 back
Crew: 5
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-10/15/25
Atmosphere: 2-10/30/60 km
Damage: 4