Post by Tim B on May 18, 2020 20:40:03 GMT
Here are the SPARKFORCE7 Online Gaming Rules for SPARKFORCE online game events as currently approved by the council.
Online Gaming System Rules
(1) Events will be prescheduled. No open events, and no walk ups. If you have not registered by the registration deadline, games are closed.
o Tables will aim for 5 attendees, max of 6. No more than 6 players under any circumstances for online play.
(2) Gamemasters will be required to use Roll20 and Discord for chat with Sparks gaming. Living on the Edge (LOTE) will require dice.skyjedi.com in addition for dice rolling.
o GMs should schedule a time to go over how to GM using Roll20 and Discord. Experience with Roll20 GMing also works.
(3) Gamemasters and Players will be required to have a stable internet connection (no voice cut outs), and equipment that will prevent things like echo, feedback, or other issues such as a headset or a podcasting/recording microphone, and not just a built in laptop mic or a phone for chat on Discord.
(4) No sharing chat equipment. Multiple Players on one connection will not be allowed.
(5) Players must be setup with Roll20 and Discord and be prepared at the start of the game session.
• Guideline: It is recommended that Players who have not played an online game should arrive for their game 15 minutes prior to have a quick tool training session.
(6) The Gamemaster will be provided with player emails, as they will need to email setup information and later advancement sheets.
(7) All Rolling will be handled on Roll20 (for Sparks) and dice.skyjedi.com (for Living on the Edge (LOTE)) by everyone except the Gamemaster. The Gamemaster can handle their rolls however they wish.
(8) There will be a form fillable advancement sheet provided. It will need to be emailed to the Gamemaster immediately after the event but can happen after the slot ends.
o GMs will not be signing them until later, just emailing them is enough to provide the GM with a snapshot.
(9) There is NOT going to be a group marshaling area, so pay attention to your emails!
(10) Online Sparks Force 7 games are only allowed under explicit permission by the SF7 Council of Elders, much like any other Gameday event. Follow all Sparks Judges Handbook Gameday event rules.
(11) Gamemasters have full authority to remove anyone from the event if they violate any rules or impact game play or player experience for any reason. The Council of Elders stands behind this ruling for the event. Any players can request a review by the Council of Elders as per standard policy after the event. Repeated offenders can be banned from online play which will require Council of Elders review.
(12) If anyone is found using hacks, cheats, cracks, sabotage, or similar methods or interference to manipulate or disrupt their own or other’s interactions with the online environment, then they will be banned from Sparks Force 7.
Online Gaming System Rules
(1) Events will be prescheduled. No open events, and no walk ups. If you have not registered by the registration deadline, games are closed.
o Tables will aim for 5 attendees, max of 6. No more than 6 players under any circumstances for online play.
(2) Gamemasters will be required to use Roll20 and Discord for chat with Sparks gaming. Living on the Edge (LOTE) will require dice.skyjedi.com in addition for dice rolling.
o GMs should schedule a time to go over how to GM using Roll20 and Discord. Experience with Roll20 GMing also works.
(3) Gamemasters and Players will be required to have a stable internet connection (no voice cut outs), and equipment that will prevent things like echo, feedback, or other issues such as a headset or a podcasting/recording microphone, and not just a built in laptop mic or a phone for chat on Discord.
(4) No sharing chat equipment. Multiple Players on one connection will not be allowed.
(5) Players must be setup with Roll20 and Discord and be prepared at the start of the game session.
• Guideline: It is recommended that Players who have not played an online game should arrive for their game 15 minutes prior to have a quick tool training session.
(6) The Gamemaster will be provided with player emails, as they will need to email setup information and later advancement sheets.
(7) All Rolling will be handled on Roll20 (for Sparks) and dice.skyjedi.com (for Living on the Edge (LOTE)) by everyone except the Gamemaster. The Gamemaster can handle their rolls however they wish.
(8) There will be a form fillable advancement sheet provided. It will need to be emailed to the Gamemaster immediately after the event but can happen after the slot ends.
o GMs will not be signing them until later, just emailing them is enough to provide the GM with a snapshot.
(9) There is NOT going to be a group marshaling area, so pay attention to your emails!
(10) Online Sparks Force 7 games are only allowed under explicit permission by the SF7 Council of Elders, much like any other Gameday event. Follow all Sparks Judges Handbook Gameday event rules.
(11) Gamemasters have full authority to remove anyone from the event if they violate any rules or impact game play or player experience for any reason. The Council of Elders stands behind this ruling for the event. Any players can request a review by the Council of Elders as per standard policy after the event. Repeated offenders can be banned from online play which will require Council of Elders review.
(12) If anyone is found using hacks, cheats, cracks, sabotage, or similar methods or interference to manipulate or disrupt their own or other’s interactions with the online environment, then they will be banned from Sparks Force 7.